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    • The Art and Science of Digital Compositing: Techniques for Visual Effects, Animation and Motion Graphics (The Morgan Kaufmann Series in Computer Graphics)
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    Entries in modo (10)

    11:32AM

    Modo Motion Graphics Experiment #2 : CUbe Breathing

    Modo Experiment #2 - Cube Breathing from Mike Griggs on Vimeo.

    Using Ambient, Surface ID, and one of the Car Pack Glass Presets in Final Colour, along with replicators and deformers animated over time to create randomness and then mixing these in Afx to create the colour swaps. May try to make this in Nuke next.


    Used After Effects to tell a bit more of a story in this one, well as much as an explosion of colour is a story, going to do this again in Nuke as a little learning exercise. Oh and I am loving Vimeo, so if your on their - friend me up:D

    9:42AM

    Modo Experiment #1 of many

    Modo Motion Graphics Experiment one from Mike Griggs on Vimeo.

    V. quick experiment - Using Modo, and its multiple outputs to create random movement from initial basic animation of 3 cubes


    Just experimenting with outputs, I have always been intrigued by the possibilities in randomness hidden within Surface ID. Also this is generated by one cube and some basic XYZ movements….more to come…mebbe.

    8:38AM

    Creativebloke Book Review : In the Trenches with modo by wes McDermott

     

    Luxology’s modo is my weapon of choice in the 3d world, it’s speedy interface, exceptional modelling tools and out of the box renderer do more to make me look good than any other of my software tools and I love it and the community of modonauts quite a bit.

    Now 3d isn’t easy, and one of the issues I have with modo is that some of it’s tools are fairly impenetrable, also as it’s a newish app, tutorials are only now reaching saturation and can suffer from over complication which can be hard to decipher for your own needs.

    Oh also the documentation for modo isn’t great the reference which comes as a searchable local website is really useful, but the PDF of the manual isn’t intuitively ‘diggable’.

    Thankfully Wes McDermott a artist with UPS (which actually looks like a killer job) seems to have suffered with these issues as well and has written this book to answer a lot of the ‘how do I do that’ questions.

    It uncovers a lot of the new tools in modo 401 which you (me) don’t allow ourselves time to fiddle with, (Item snap who knew), it also brought home to me how important the middle button is.

    All the major topics are covered by going through the basics of modelling, lighting, rendering, etc but tend to focus on the elements you new to know to get something out in a hurry.

    Wes’s job needs his workflow to allow his models to be exportable to other apps, and to be fair why not. If i had had this book a couple of months ago it would have taken away a lot of worry I had working on a FBX export project, the downside to this approach is that a lot of modo’s unique qualities are left undiscussed especially with regard to procedural textures, but since most models need to go somewhere it’s an understandable rational.

    This has instantly become my quick reference for modo and will probably live in my pack, thankfully it’s not too heavy, and McDermott’s writing style is clear, friendly and quick to read. There is also a ton of content to go along with the book which is available online, for the price this book is a steal and if you use this link you help fund creativebloke.com.

    While it may not be in depth enough on every topic, uv’s for example only look at the unwrap mode it’s by a margin the best modo book out there if you want to get up and running.

    3:47PM

    Linear workflow example = Whales

    With a touch of volumetrics, and a bg from istockphoto. I have updated my whale image on the design page to show a more modo 401 way of things. By using a linear workflow so that the final render was processed using photomatix, I am starting see a whole new world in increased bit depth…. 

    8:54PM

    Trying to understand a linear workflow.....with links

    I have been spending some of today trying to get my head into a linear space, and I have a very round and bulbous noggin, so it ain’t been easy.

    Having already seen consistency by removing gamma in my images before I bring them into modo (to give a consistent colour range). It made sense to try and get a better understanding of why, who, what, etc,

    There also seems a disconnect between those who do gamma correction and achieve a linear workflow and those who go ‘what’s a workflow?’ seems quite a gulf in the world of 3d.

    So I am going to use this post to collate (with updates) as many links as I can regarding linear/gamma stuff. If it gets listed it means I have read it and it makes sense to my dull brain.

    The Beginners Explanation of Gamma Correction & Linear Workflow
    An excellent luxology forum thread with a spectacularly easy way of getting why a linear workflow is a good idea. 

    Modo Gamma settings
    Another forum on setting gamma in Modo, and which mode works best (personally a bit fuzzy on this still)

    Photographic content inside modo
    Essential - how to adjust the gamma in your imported images for textures/bg’s etc in Modo

    FxGuide.com Podcast - 280909 - Compositing in Linear
    A very in depth podcast fxguide where the always excellent Mike Seymour and 3D guru Master Zap tell you why you need to understand a linear workflow. Also Mike tells how you to set up Photoshop CS4 to apply layer blends in a linear workflow.

    Linearworkflow.com 
    Master Zap’s website on linear workflow, also links to some other useful introductory resources.

    ProLost
    Stu Maschwitz’s site, now deliberately avoiding linear related discussion, but still choc full of handy links.

    http://www.poynton.com/
    (added 06/10/09) In-depth look at gamma (see Gamma FAQ) and colour spaces, link sent by @orangepeel (who also makes fine modo plugins himself)

    If anyone has any links they would like to let me know about to help with this, please put them in the comments or email me using the contact form.