In issue #206 of 3D World magazine, find out how to use the great new Google Zync cloud render service in a step by step tutorial created by yours truly in Maya using Arnold as the render engine. As usual the issue is filled with other tutorials and features which if you are a 3D artist it would be daft to miss!
In the February 2016 issue of 3D World Magazine (Millenium Falcon on the cover), be sure and check out my review of MARI 3 from The Foundry, this major release includes a great range of new features such as V-Ray and Arnold shader support, and a lot more ways to improve your texture workflow.
Hi Everyone, its November which is new showreel time........apparently. I am currently taking on projects into the new year, so if you want to know how I can help with your CGI needs, please get in touch!
Here is a new intro piece that I did for my unbelievably talented mate Ant Ward, a 3D and rigging genius. All created in After Effects.
So its time to make something I have been doing with some clients a full service, from Today I am happy to announce that I offer onsite 'Introduction to MODO' training to find out more visit the dedicated page
Check out this month's 3D world #198 to read my MODO 901 (with awesome art from Steve Barrett) and HDR Light Studio 5 review, as well as a quick tutorial on creating depth of field in NUKE from your MODO renders. As ever, there is a raft of other tips, tricks and news including 25 tips for C4D from my partner RGBHQ at Rob Redman.
Great news, Creativebloke is now officially working with Grammatik as their CGI consultant. Grammatik are a cutting edge marketing and PR agency working with some of the most exciting clients in tech and CGI so after informally working with them on work for Frankie, Ftrack and AMD when they asked if Creativebloke could supply CGI consultancy and content creation in an official capacity............well I will let Tina answer for me :D
Creativebloke carries on as normal, but working with Ian and the team at Grammatik opens creative opportunities which will benefit my existing client base as well, as this game is all about learning and meeting.
The team from Grammatik will be at Siggraph, so look out for them and say that CreativeBloke sentcha!
Hi everyone, just to let you know that in this month's 3D world Magazine (Assassins Creed cover, that I have a QA tutorial which deals with Environment setups in MODO. As usual theres a ton of other things in there, with a real focus on 3D printing, with some amazing examples of whats capable in 'the real world!', also make sure to claim your free copy of iClone 5.
So I have been a bit remiss at letting you know where you can find my training, well in the past couple of 3D World Magazines, there has been work published. In issue #195 (Natalie Dormer cover) you can see my training on creating curved mattes in NUKE using alembic geometry.
In the latest July Issue (Hulk is on the cover) #196. I give a quick example of how to setup a simple mograph scene in MODO, smething that has been bolstered by the recent release of MODO 901
In the same issue there is also my review of X-Particles 3, which if you are a Cinema 4D owner you need to check out!.
Hope you like the articles and if you have any questions let me know!
So, one of the reason's that this site has been so quiet recently, is that my spare time has been occupied with getting RGBHQ.com off the ground. This is a new site aimed at the digital creative setup by myself and the wonderful Rob Redman of Pariah Studios. To help get things started with a bang, we have a great launch competition featuring a range of prizes including a HP 27" Dreamcolour monitor, and licenses of Maxwell, Lightwave and the Substance suite.
So if you haven't already pop by and check out RGBHQ!
Here is another video from NAB, this was done after a couple of days at the show where we had really pushed The foundry products and the AMD hardware running in the Mac Pro to see what it could do.
Big thanks to everyone at AMD FirePro Graphics for letting me be a part of NAB 2015 on the AMD stand. If you are at NAB and want to say hi, pop by to the AMD stand SL9324 where there is a chance to win a Firepro Graphics Card.
Hi Everyone, sorry for the quietness, but have been busy both at work and setting up my new site with Rob Redman - RGBHQ.com, which will have some big announcements over the coming weeks...including prizes
In the meantime though, I am about to go and get on a Jet Plane and head to Vegas for NAB 2015, where I will be on the AMD booth showing how cool The Foundry's products run when powered by AMD Firepro's.
The AMD booth is at #SL9324 (south hall lower level) so pop by and say hi:).
Hi everyone, I was lucky enough to be asked by Icon World to provide animated backdrops for Vertu at the world famous Selfridges store on London’s Oxford St. Created from stills provided by Icon and animated in After Effects, the backrops were placed on the 6mm pitch LED screens to help add some movement to the windows and let the Vertu Phones standout in the front of the display. The windows are on either side of the main entrance and are on until 21st Jan, so if you get the chance pop by. Thanks to Chloe at Icon World for two of the closeup pictures.
Hi everyone, have decided to start making some old models available, starting with my trusty F1 Car, which is now available for $35 on Turbosquid for the first month when it will go up to $50, its available in its native MODO format, but I have also translated it into a native C4D format as well, which the other formats are converted form.
It is a handy to model to have, I always have a need for a Generic racing car and now you can too :D
Hi everyone, Happy new year and what better way is there to start any year by expanding your mind. Handily in this months 3D World Magazine you can do just that with my 25 tips for MODO article, which is full of wee nuggets which I have gained in my nearly 8 years (ouch) of using MODO professionally.
If your a newbie its worth noting that all of the renders for the article where created with either the excellent stock content that comes with MODO or with additions like the model bashing kit, so don't feel you need to be an expert to create imagery like this quickly!
Want to know about more about MODO then go to The Foundry's site now :D, and any comments , as ever, get in touch.
So this is an excellent read, 'Computer Graphics Masters' a 116 page deep dive into the state of the art in Computer Graphics.
How do I know this, well I was lucky enough to write a couple of the articles and I learned a LOT in the compiling of them, especially in the way that we are on the edge of a fundamental change in the way that the hardware that we use will change and that I can see the day when the infrastructure of render farms and multicore CPU workstations change into something much much more immediate and streamlined.
I can also see the day when a lot of us leave 'Apple' hardware, I have already moved all of my 3D work to the PC) and that's why its good to see both HP and Nvidia involved in the creation of this book, because to be honest, they are the only two large hardware vendors who are actively participating in trying to answer the needs of CG artists, especially since Apple decided that the definition of a 'Creative Pro' user was anyone who used Final Cut Pro X and is a photographer (miaow!!).
Events like HP ZED along with their excellent hardware (looking at you HP Z1 G2 and HP ZBook) and solutions such as Nvidia's GRID system are exciting examples of innovation in OUR space which we should all be paying attention to. HP even do a handy switching from Mac to HP page.
Another great thing about the book, it is completely free, so sign up now to get your free download!