Always one to jump on a bandwagon. Here is a video which I made showing how to use Materials within Redshift for Cinema 4D, yes there are a lot of these, but this was spare and just sitting on a hard drive doing nothing.
If you like this, and want to hear more tutorials in a monotonous Scottish accent, let me know.
Big thanks to SLICK productions (http://www.slick-productions.co.uk) to let me create the majority of the backdrops for the AFC Annual Awards 2017. Creativebloke Ltd. handled Trophy VFX shooting as well as mastering over 100 separate animation files for the awards which were carefully choreographed by Slick's phenomenal production and on-ste crews
This month's 3D World magazine has the latest of my 3D basics tutorials, this month it is Bevelling. Also there is a new bootcamp series on essential plugins and module for 3D applications, and I start with the Sculpting module in Cinema 4D.
I also got the opportunity to talk with some of the leading lights in the industry about the current state of rendering, which if like me you geek out over render engines is well worth a read.
It has been a while, but I am back writing for 3D World magazine, and have the first of the new 3D essentials in the latest (apes cover) issue. The 3D essentials series is designed to go right back to basics for all 3D artists, and cover the basic tools and what they 'actually' do. We start with Extrude.
I also have a quick tutorial on how to use proxies with the amazing GPU render engine Redshift in Cinema 4D, which can be bring huge benefits to render times and viewport responsiveness!
Recently I was commissioned by Irene Elliot of So-Shiatsu to document one of her excellent Shiatsu classes. Mrs Creativebloke was the willing volunteer/model, and a great morning was had by all. To capture the essence of Irene's caring philosophy, the shoot was done with very minimal artificial lighting (a small LED panel to ping the eyes) and the rest we used the natural light within Irene's treatment room. This was the first professional job for the A7r2 in stills capacity and it shone as I am finding it usually does with most things that get thrown at it.
Yep you read that right, I am delighted to announce that I have had my first Autodesk Maya tutorial in the latest issue of 3D World magazine (Warcraft cover). In the tutorial I give both written and video tutorials on how to gain a basic understanding of how to use the amazing Biaised GPU render engine Redshift, while also trying to help if you are new to MAYA, which to be fair I still am. I even managed to get a bit of Substance Painter into the Tutorial as well.
I am loving the advances that MAYA 2016 EXT 2 is bringing to the mix...hallo MASH. Also in this issue find out what I think about the latest release of MODO 10.0 in the reviews section.
IF you want to know any more please do not hesitate to get in touch
Recently I was asked by Escape-Technology to chair one of the panel discussions at their Creative Rooms Event, I leanred loads, and it is worth watching as we talk about the new working concepts, specifically in regard to working remotely
In issue #206 of 3D World magazine, find out how to use the great new Google Zync cloud render service in a step by step tutorial created by yours truly in Maya using Arnold as the render engine. As usual the issue is filled with other tutorials and features which if you are a 3D artist it would be daft to miss!
In the February 2016 issue of 3D World Magazine (Millenium Falcon on the cover), be sure and check out my review of MARI 3 from The Foundry, this major release includes a great range of new features such as V-Ray and Arnold shader support, and a lot more ways to improve your texture workflow.
Hi Everyone, its November which is new showreel time........apparently. I am currently taking on projects into the new year, so if you want to know how I can help with your CGI needs, please get in touch!
Here is a new intro piece that I did for my unbelievably talented mate Ant Ward, a 3D and rigging genius. All created in After Effects.
So its time to make something I have been doing with some clients a full service, from Today I am happy to announce that I offer onsite 'Introduction to MODO' training to find out more visit the dedicated page
Check out this month's 3D world #198 to read my MODO 901 (with awesome art from Steve Barrett) and HDR Light Studio 5 review, as well as a quick tutorial on creating depth of field in NUKE from your MODO renders. As ever, there is a raft of other tips, tricks and news including 25 tips for C4D from my partner RGBHQ at Rob Redman.
Great news, Creativebloke is now officially working with Grammatik as their CGI consultant. Grammatik are a cutting edge marketing and PR agency working with some of the most exciting clients in tech and CGI so after informally working with them on work for Frankie, Ftrack and AMD when they asked if Creativebloke could supply CGI consultancy and content creation in an official capacity............well I will let Tina answer for me :D
Creativebloke carries on as normal, but working with Ian and the team at Grammatik opens creative opportunities which will benefit my existing client base as well, as this game is all about learning and meeting.
The team from Grammatik will be at Siggraph, so look out for them and say that CreativeBloke sentcha!
Hi everyone, just to let you know that in this month's 3D world Magazine (Assassins Creed cover, that I have a QA tutorial which deals with Environment setups in MODO. As usual theres a ton of other things in there, with a real focus on 3D printing, with some amazing examples of whats capable in 'the real world!', also make sure to claim your free copy of iClone 5.
So I have been a bit remiss at letting you know where you can find my training, well in the past couple of 3D World Magazines, there has been work published. In issue #195 (Natalie Dormer cover) you can see my training on creating curved mattes in NUKE using alembic geometry.
In the latest July Issue (Hulk is on the cover) #196. I give a quick example of how to setup a simple mograph scene in MODO, smething that has been bolstered by the recent release of MODO 901
In the same issue there is also my review of X-Particles 3, which if you are a Cinema 4D owner you need to check out!.
Hope you like the articles and if you have any questions let me know!
So, one of the reason's that this site has been so quiet recently, is that my spare time has been occupied with getting RGBHQ.com off the ground. This is a new site aimed at the digital creative setup by myself and the wonderful Rob Redman of Pariah Studios. To help get things started with a bang, we have a great launch competition featuring a range of prizes including a HP 27" Dreamcolour monitor, and licenses of Maxwell, Lightwave and the Substance suite.
So if you haven't already pop by and check out RGBHQ!